• Cutting Edge

    I like to invent, to make use of brand new technologies and drive them to their limits.

    Why do the same thing over and over again?

  • Reliable

    Coding standards are usually defined for very good reason. I take pride in ensuring the things I create are always made to the highest standards, and maintain my code to bring it up to current defintions as needed.

    I agree with and support OpenStand, the mordern paradigm for standards.

  • Entertaining

    The internet should be a place of amusement and enjoyment besides one of business. A developer who applies his talents only to serious and austere tasks is bound to go mad.

    I love to ply my trade for the sake of whimsy. Coding is an art, and art should be fun!

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SITE

The Holds of Skyrim

When I learned of the impending release of The Elder Scrolls V: Skyrim, I set out to determine what would make the ideal mod hosting site. As a long time mod author myself, there were aspects of all other mod hosting sites that I did not care for. And of course there were things that I did not like from the perspective of a mod-user, someone who downloaded files from those sites.

Besides only working from my own opinions, I did a lot of research and gathered the thoughts and advice from many other people in the Elder Scrolls modding community. I took all of this input and designed The Holds of Skyrim.

THoS avoids the typical method of simply uploading a file, then filling out a form to append details such as the mod's name, description, author, etc. Instead it uses a File Manager system in which users can upload any files they wish. They also have a Mod Manager in which they create a mod and add the relevant details, then can attach any files from the File Manager (as well as their Screenshot Manager) to that mod. This allows for multiple files on a given mod, giving the highest level of flexibility to the mod owner in an unprecedented way.

From a development perspective, this was a fantastic experience. Designing the system is such a way forced me to use object oriented programming principles as I never had before, and I have taken lessons I learned from it with me ever since. I am very proud of this site and what I created.

Unfortunately, shortly after Skyrim was released, the developers of the game announced a partnership with Steam to host mods there and introduced an automatic mod installer through that system. This was a death-blow to the third-party mod hosting community, so The Holds of Skyrim never met its potential, and was not much used. It only hosts a small number of mods, and is only still online for legacy purposes.