• Cutting Edge

    I like to invent, to make use of brand new technologies and drive them to their limits.

    Why do the same thing over and over again?

  • Reliable

    Coding standards are usually defined for very good reason. I take pride in ensuring the things I create are always made to the highest standards, and maintain my code to bring it up to current defintions as needed.

    I agree with and support OpenStand, the mordern paradigm for standards.

  • Entertaining

    The internet should be a place of amusement and enjoyment besides one of business. A developer who applies his talents only to serious and austere tasks is bound to go mad.

    I love to ply my trade for the sake of whimsy. Coding is an art, and art should be fun!

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SITE

Morrowind Modding History

Originally dedicated exclusively to mods for The Elder Scrolls III: Morrowind, Morrowind Modding History hosts mods for several Elder Scrolls games that can no longer be found anywhere else. As other sites that previously hosted these mods have gone offline, we have collected the files that they hosted and made them available to the public again.

Originally starting with a collection of roughly 5000 files obtained from a large hosting site that went defunct, I set out to create a place where people could obtain those mods again. It soon became evident that there were other files people had which they wanted to share, so I added the ability for members of Great House Fliggerty to upload mods to the site.

As other hosting sites continued to disappear over the years, the team that staffs this site has made an effort to collect any and all mods hosted at those sites and make them available. This has expanded to include mods for The Elder Scrolls IV: Oblivion as well. In fact I am currently working on a major backend overhaul to the database and site structure so that it will better handle multiple games.

Morrowind Modding History represents the first completely dynamically generated site that I have developed from the ground up. It does not use any third party open-source code, with the exception of some of the javascript display widgets. It is very popular among the Elder Scrolls modding community because of how simple it is to navigate the site and how well it functions.

Individual mod display pages interact with Mostly-Mini URL to provide automatically generated short URLs, and the submitter of a mod has the option to automatically post an announcement of the mod to the integrated forums at Great House Fliggerty.

Overall, this site is one of my crowning achievements. It is another one that I believe will never be "finished."